Top-Strongest Wikia
Top-Strongest Wikia

Summary

Marle is one of the main characters of Chrono Trigger, first game of the Chrono series. Originating from the present era in the 1000 A.C., she's the princess of Guardia, with her true name being Marle, and always had problems about her relationship in her family, especially with his father, to the point of running away from the castle, calling herself Marle to not get recognized. While running away, che encounters Crono at the Millenial Fair, becoming friends with him. There they encounter Lucca, who has created a teleport machine, and after Crono has tried it, she does as well. However, he pendant has triggered a weird reaction in the machine, teleporting her in a distant era instead, the 600 A.C.. Crono and Lucca run to rescue her to bring her back in the present, and afer doing so, they discover the existence of the Time Gates, portals which allow the user to travel to the era those gates are linked to. This time the three were at the future, in the 2300 A.C., which was reduced to a total wasteland, later discovering it was from Lavos, an alien parasite which one day will come out from the Earth's insides and destroy everything. Marle and her friends decide that they can't let that happen, so they take on a time travelling adventure in order to save the humanity of the far future.

Marle has generally a really caring, soft and especially strong-willed personality. Her preffered weapons are crossbows.

Powers and Stats

Dimensionality: 3D

Threat Level: Demon- || God+ || At most Mobius+, possibly Omega-

Powers and Abilities:

Superhuman Physical Characteristics, Magic (Marle has the power of Water Magic,[1] which also includes Ice attacks), Healing and Aura (Can heal allies with Aura, Cure and Cure II), Status Effect Inducement (Can confuse the opponent with Allure), Time Manipulation and Statistics Amplification (With Haste, she can double the speed of herself or ally from accelerating their turn), Ice Manipulation (Can attack with ice and freeze enemies with Ice and Ice II), Resurrection (Arise completely resurrects and heals an ally), Non-Physical Interaction (Can attack Shadows and Specters, who can't be harmed from physical attacks.[2] Should be the same as Serge), Acausality (Type 1. Althought she was initially erased from a time paradox,[3] later on in the game she has showcased to be the same as her other companions as she's a time traveler like them, like when she wasn't affected from altering the story of her family in the 1000 A.C. from introducing the Rainbow Shell in the 600 A.C., making it a part of her bloodline's history since then[4]), Fourth Wall Awareness (Along with Lucca and Crono, was aware of the game having a plot and an ending[5]), Unconventional Darkness Manipulation (From combining attacks of two different attribues with an ally, the combined attack will result under the Shadow attribute[6]), Resistance to Water Manipulation/Ice Manipulation (As she's of the Water attribute, she's naturally resistant to attacks under it), Extreme Heat (Can move in a volcano without any issue) and Pain Manipulation (The playable cast has shown to be able to fully fight even at 1 HP)

Healing (Through items she can make both herself and her allies recover both HPs and MPs, the latter being the stamina required to use magic attacks), Statistics Amplification (The Shield Sphere increases physical defense of one third when used), Resurrection (On allies with the Athenian Water, automatically on who's equipped with it with Green Dream), Damage Boost (Sunglasses and Prism Spectacles increase any damage dealt from the user of x1.25 and x1.5 respectively), Damage Reduction and Absorption (Some of the armor can halve damage or even absorb Light, Fire, Water and Shadow elements), Information Analysis (With Sight Scope is possible to check the enemy's HPs), Limited Creation (Can create coins at victory with Workman's Wallet), Status Effect Inducement (Sonic Bow inflicts Slow. Siren's Kiss inflicts Stop. Stardust Bow inflicts Confuse), Space-Time Manipulation (The Gate Key allows the user to fix space-time anomalies to open gates, which lead to their own era in the timeline. The Epoch allows to freerly time travel across the eras), Possibly Durability Negation ([Within reason] Nu Arcana can instantly lower the opponent's HP to 1), Resistance to Status Effect Inducement (Nova Armor and some of the headgear grants Status Immunity, which protects the user from the Negative and Neutral Status Effects, which include Poison, Blindness, Sleep, Stop, Slow, Lock, Sap, Chaos and Berserk)

Physical Strength: Multi Block Level Striking Strength with Class 5 Lifting Strength (Should be stronger than an Early Game Serge) || Large Planet Level Striking Strength with Class 5 Lifting Strength || At most High Multiverse+ Level, possibly Hyper Dimensional Level Striking Strength with Class 100 Lifting Strength (Immensely above the likes of Ayla)

Attack Potency: Multi Block (Can create huge blocks of ice with Ice II. Comparable to her companions, who have defeated Yakra, one of the first bosses of the game, who could generate earthquakes strong enough to shake everything[11] and have become much stronger since then. Able to defeat giant robots[2] and a T-Rex[12]), higher with Optional Items (Sunglasses and Prism Spectacles increase any damage dealt from the user of x1.25 and x1.5 respectively) || Large Planet (Comparable to Lucca, who's far above the likes of Peppor, who can use BlackHole, an attack this powerful, given that Lynx, their boss, had to personally kill her. Able to defeat Lavos with the help of two companions[13]), higher with Optional Items, far higher with the Epoch (One-shotted Lavos' outer shell from crashing the Epoch on it, though it was destroyed too from this) || At most High Multiverse+, possibly Hyper Dimensional (After accepting the challenge of the Alabaster Shade and absorbing it, awakening her true potential in the Dimensional Vortex, was able to hold her own against the Dream Devourer, though she was still defeated at the end[7])

Durability: Multi Block || Large Planet || At most High Multiverse+, possibly Hyper Dimensional (Despite being weaker, was still able to take Lavos' dream erasure[7])

Speed: Massively Hypersonic+ normally (Able to tag the Epoch while flying, with it being able to cross the Earth's circumference in seconds[14]), Sub-Relativistic with Haste Helm and Haste (The former doubles the speed of the wearer, the latter is a move which doubles the speed of the target) || Massively Hypersonic+ normally, Sub-Relativistic with Haste Helm and Haste || Massively Hypersonic+ normally, Sub-Relativistic with Haste Helm and Haste, possibly Immeasurable (Can fight against the Dream Devourer[7])

Intelligence: Likely Genius (Not too far from Crono in fighting skills. Became the queen of Guardia after the events of Chrono Trigger[15])

Stamina: Superhuman (Able to fully fight even at 1 HP, even while poisoned)

Range: Extended Melee normally, up to Hundreds of meters with Magic and Elemental attacks (Should be the same as Crono), Universal+ with Epoch and Gate Key.

Weakness: None notable

Key: Pre-Dimensional Vortex (Early to Mid Game) || Pre-Dimensional Vortex (End Game) || Post-Dimensional Vortex

Arsenal

Standard Equipment: Her ususal crossbow.

Noteworthy Techniques and Abilities

  • Crows Bow Hit: If an enemy is right next to Marle instead of shooting them she will hit them with the hilt of her bow.
  • Cross Bow Shot: Marle shoots an enemy with her crossbow from long range.
  • Critical Hit: Marle shoots two crossbow's at once dealing massive damage to the enemy
  • Counter-Attack: When equipped with certain accessories Marle will counter when an enemy attacks her without taking up a turn.

  • Aura: Aura is Marle's 1st-level Tech and the first healing Tech of the game, Chrono Trigger. Aura heals approximately 50 Hit Points initially, but in its most powerful form, it heals up to 500 Hit Points. It can be used both in battle and outside of battle, through the menu. While effective to cast it alone, it also pairs with Crono's Cyclone Tech to perform Aura Whirl. Marle holds her arms out and an halo of blue light appears around her, then purple sparkles appear around the character whom the Tech was cast on. A high-pitched sound plays and the targeted character spins and their Hit Points heal.
  • Allure: Allure (also known as Provoke in the SNES/PS version) is Marle's 2nd-level Tech in Chrono Trigger. While seemingly ineffective, Allure draws enemy techs to Marle, provoking them to attack her instead of fellow party members. Allure is one of two non-offensive and non-healing techs to appear in a Triple Tech. Alongside Ayla and Lucca, she uses Allure to perform Poyozo Dance, a powerful tech with an innocuous and fun appearance, much like the animation for Allure. Additionally, she uses the Tech in conjunction with Ayla's Charm to boost the success rate of stealing valuable items from enemies. It is interesting that the two are paired together in this tech, and that both the rudimentary techs involved in it, rely on a sexual appeal to cast. As Ayla and Marle are distant relatives, this may be a way for the game designers to hint at their symmetrical personalities, or show that Marle's personality is somehow genetically inspired by her early ancestor. Marle giggles and turns around with a spin, then taps her bottom three times. With each tap, an odd sound effect plays.
  • Ice: Ice is Marle's 3rd-level Tech in Chrono Trigger, her first magic, and an enemy skill. Marle learns this upon meeting Spekkio. Marle holds her hands together and what looks like four pointy ice crystals circle in front of her. Then she holds her arms in front of her and a blue fire starts going towards the enemy, which the same crystals popping out of it as it goes. Upon hitting the enemy, a huge, blue-ish yet semi-transparent, ice chunk appears in front of the enemy, who is hit.
  • Cure: Cure is Marle's 4th-level Tech in Chrono Trigger. It's yet another one of Marle's healing Techs, being significantly stronger than Aura. Marle makes her casting pose, which involves her holding her hands together and her hair floating. Big, yellow sparkles circle in front of her and similar sparkles shower upon whom the Tech was cast on.
  • Haste: Haste is Marle's 6th-level Tech. Doubling an ally's speed, Marle learns Haste after acquiring 250 Tech Points. While Haste is a useful Tech, equipping the Haste Helm provides a single ally with a permanent speed boost, equivalent to the boost granted by Haste, until unequipped. When cast, Marle holds her hands together and sends a batch of sparkles into the air. Extending her hands out toward the target, a tickling clock appears above their head. While Haste is in effect, the afflicted character glows red.
  • Ice II: Ice II is Marle's 6th-level Tech and one of Magus' starting Techs. Also an enemy skill, Ice II is Marle's strongest offensive Magical Tech in the game. As Marle Holding her hands together, several sparkles of blue light, resembling snowflakes, orbit Marle. Following this, the screen turns blue and a blue ring bursts from her as two layers of jagged ice crash down on all opponents for moderate Water damage.
  • Cure II: Cure II is Marle's 7th-level Tech. It fully restores the Hit Points of one party member. While being able to cast Cure II, it can be used outside of battle through the game menu. It is the stronger version of Cure. Sparkles circle around then caster, and numerous sparkles shower upon the character this Tech is cast on.
  • Arise: Arise is Marle's 8th-level Tech and the ultimate healing magic in Chrono Trigger. As Marle spins and white sparkles circle around her, she closes her eyes and a strong beige light shines upon the knocked-out character. Three small, blond angels descend the pillar of light and flutter into the character, which is then revived and fully healed.

    • Aura Whirl: Aura Whirl is Crono and Marle's 1st-level Double Tech. Marle puts her healing Aura around Crono as he begins to spin it around the battlefield restoring a small amount of HP to all allies.
    • Ice Sword: Ice Sword is a Double Tech in Chrono Trigger used by Crono and Marle. In the move, Marle slowly floats up into the air, preparing an ice spell. Meanwhile, Crono readies his Cleave technique. Crono then leaps into the air and Marle sends her magic to Crono's blade as he comes down on the target, encasing it in a large ice crystal. The target then receives a large amount of Water damage.
    • Ice Sword II: Ice Sword II is a Tech used by Crono and Marle. In the move, Marle slowly floats up into the air, preparing an ice spell. Meanwhile, Crono readies his Cleave technique. Crono then leaps into the air and Marle sends her magic to Crono's blade as he comes down on the target, encasing it in a large ice crystal, immediately after, chrono uses his frenzy technique, cutting the ice crystal into four slices that slide horizontally. The target then receives a large amount of Water damage.

  • Antipode Bomb: Antipode Bomb is a Tech used by Marle and Lucca in Chrono Trigger. It can be used after Marle and Lucca meet Spekkio and obtain magical powers, then fight together in the same battle. This tech is the base form of Antipode Bomb II and Antipode Bomb III, its predecessors. Marle freezes the enemy in a large block of ice, and Lucca destroys the ice with an explosion centered on the enemy.
  • Antipode Bomb II: Antipode Bomb II is a dual Tech used by Marle, and Lucca. To perform, Marle must know Ice II and Lucca must know Fire II. Any time after learning Magic from Spekkio at the End of Time, Marle and Lucca can increase their Tech Points and eventually learn this tech. This is the stronger version of Antipode Bomb, and the weaker form of Antipode Bomb III. Marles freezes the enemy in a block of ice, and then Lucca uses her magic to boil the ice from them.
  • Antipode Bomb III: Antipode Bomb III (also known as Antipode 3 in the SNES/PS version) is a Tech used by Marle and Lucca in Chrono Trigger. To perform, Marle must know Ice II and Lucca must know Flare. Any time after learning Magic from Spekkio at the End of Time, Marle and Lucca can increase their Tech Points and eventually learn this tech. This is the stronger version of Antipode Bomb and Antipode Bomb II. The screen turns a deep, crimson-red. Several explosives occur, as the result of Lucca's Flare tech. While the orange orbs are exploding, the enemies struck by the tech flash blue, indicating that Marle has frozen them.

  • Ice Water: Ice Water is a Tech in Chrono Trigger used by Marle and Frog. Frog summons Water and Marle summons Ice inside of the bubble. Frog's bubble then pops, allowing water to envelope the screen.
  • Glacial Freeze: Glacial Freeze is a Dual Tech used by Marle and Frog. Marle casts and ice spell as Frog casts a water spell creating several giant glaciers to come and crash down on the enemy.
  • Double Cure: Double Cure is a double Tech in Chrono Trigger. It is used by Frog and Marle. When cast, several yellow sparkles surround the casters and targets, restoring all Hit Points and curing all Status Effects.

  • Aura Beam: Aura Beam is a Tech in Chrono Trigger, used by Marle and Robo. Marle casts aura on Robo who spreads it to everyone healing the entire party.
  • Ice Tackle: Ice Tackle is a Tech used by Marle and Robo in Chrono Trigger. Marle casts an ice spell on Robo who tackles into an enemy freezing them in ice.
  • Cure Wind: Cure Wind is a Tech used by Marle and Robo in Chrono Trigger. Marle casts cure on Robo who spreads it to everyone healing the entire party.

  • Twin Charm: Twin Charm is a double tech used by Marle and Ayla. Learned once Marle and Ayla learn Allure and Charm respectively, the two combine their feminine wiles to increase the success rate of Ayla's ordinary Charm tech. Wearing Alluring Top does not increase the likelihood that this tech will succeed. When cast, the two assume their usual tech stances and several pink hearts circle the screen before entering an enemy. If successful, a white box wrapped in red ribbon is thrown into Ayla's hands and the screen displays which item was looted. If unsuccessful, the two shake their heads side to side and no present will appear on screen.
  • Ice Toss: Ice Toss is a Double Tech used by Marle and Ayla in Chrono Trigger. This tech is the weaker alternative of Iceberg Toss. When cast, Marle summons one large chunk of ice to Ayla, who then breaks and throws the now smaller chunks at multiple clustered targets. A swell of blue energy erupts from the point of impact.
  • Iceberg Toss: Iceberg Toss is a Tech in Chrono Trigger. It is used by Marle and Ayla. Marle creates a giant glacier that she gives to Ayla who tosses it at an enemy causing massive ice damage.

    • Delta Force: Delta Force is a Triple Tech that is used by Crono, Marle and Lucca. It combines Lightning II, Fire II and Ice II to create a strong powerful tech. It deals 4000+ damage at its strongest form. In the tech, Crono, Marle, and Lucca slowly rise into the air while focusing their magic power. A triangular force is formed using their bodies as the three points with each of them sending their respective element upward, changing the triangle's colors. The triangle disappears, the trio float back down and the enemies receive a severe amount of Shadow damage.

  • Lifeline: Lifeline is a Triple Tech in Chrono Trigger. It is used by Crono, Marle and Robo once they learn Cyclone, Arise, and Laser Spin respectively. Similar to the Green Dream accessory, this tech allows the targeted ally to regain all of their Hit Points once defeated in battle. Crono, Marle and Robo focus their power and each send out a star into the sky. The screen turns a light golden hue as three angels descend and give each of them a blessing, enabling them to auto-revive once in that battle.

  • Frost Arc: Frost Arc is a Triple Tech that is used by Crono, Marle, and Frog in Chrono Trigger. It combines Cleave, Ice II, and Aerial Strike to create a strong powerful tech. During the attack, Marle readies an ice spell while Crono humorously leaps off of Frog's back into the air. Marle grants Crono's sword her magic as he creates one half of a cross coming down on the enemy. Frog then completes the other half. The enemy target receives heavy Water damage.

  • Final Kick: Final Kick is a very strong Triple Tech in Chrono Trigger. It is performed by Crono, Marle and Ayla. It deals more than 7000 damage in its strongest form. Ayla jumps into the air as Crono and Marle start their spells combining them together into a small orb that Ayla keeps knocking into it to have her powerful kicks supported by Ice and lightning.

  • Eternal Darkness: Eternal Darkness (also known as Dark Eternal in the SNES/PS version) is a Triple Tech that is used by Lucca, Marle, and Magus in Chrono Trigger. It combines Fire II, Ice II, and Dark Matter to create a strong, powerful, and the ultimate shadow triple tech.

  • Poyozo Dance: The Poyozo Dance is a Triple Tech learned by Ayla, Marle, and Lucca. The White Rock is the item that is needed to perform this Triple Tech. One of the three characters that participate in the move must have White Rock equipped, and the characters must already know Allure, Hypnowave, and Tail Spin. As the move begins, the three dance; Lucca spinning, Marle using Allure, and Ayla pounding the air. Then 3 triangles similar to that of the white triangle in Dark Matter appears and they start changing all colors of the spectrum. Meanwhile; Lucca, Marle, and Ayla will appear in random locations with different poses. A Poyozo Doll will appear and move around the screen as well. When the move is complete; the poyozo doll flies into the air and the three characters stand in their original positions.

  • Master Mune: Master Mune is a Triple Tech that is used by Marle, Frog and Robo in Chrono Trigger. It combines Arise, Frog Squash and Laser Spin to create a powerful tech.

  • Quotes

    Crono! Oh, Crono, you're back! We... We were all waiting for you to come back. You can't... Don't ever leave us like that again! A lot of things happened, Crono. While you were away... First, we...and then... And after that I... so we... But... Crono! Are you even listening? There's so much I still have to tell you.
    — Marle after reviving Crono with the Chrono Trigger


    Gallery

    Notable Matches

    References

    1. Chrono Trigger: Chapter 8 - The End of Time
    2. 2.0 2.1 Chrono Trigger: Chapter 6 - Beyond the Ruins
    3. Chrono Trigger: Chapter 2 - The Queen Returns
    4. Chrono Trigger: Event 7 - The Rainbow Shell
    5. Chrono Trigger: Ending 12 - Memory Lane
    6. Chrono Trigger - Nintendo Player's Guide: Page 7
    7. 7.0 7.1 7.2 7.3 7.4 Chrono Trigger: Ending 13 - Dream's Epilogue
    8. 8.0 8.1 Radical Dreamers: Kid: Le Trésor Interdit Ending
    9. Chrono Trigger: Event 1 - The Time Egg
    10. Radical Dreamers: Kid: Le Trésor Interdit Ending (Bad variant)
    11. Chrono Trigger: Chapter 3 - The Queen is Gone
    12. Chrono Trigger: Chapter 17 - Unnatural Selection?
    13. Chrono Trigger: Event 9 - The Final Battle
    14. Chrono Trigger: Chapter 23 - The New King
    15. Chrono Trigger: Ending 1 - Beyond Time