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Summary[]

Archer is the Archer-class Servant of Rin Tohsaka during the Fifth Holy Grail War. He is also one of many Servants able to be summoned by Ritsuka Fujimaru in the Grand Orders of Fate/Grand Order.

His real name is EMIYA. Unlike most other Servants, he is not a pure or proper Heroic Spirit; he is a Counter Guardian, and also an Anti-Hero. EMIYA's life was the same as his alternate counterpart, the events of his Holy Grail being the same but with him being unable to "save Saber's heart". Sometime after the war, EMIYA made a contract with the world in his life and thus became a Heroic Spirit dedicated to working to protect the planet. However, he steadily grew disillusioned with his ideals. He claimed countless lives to save others, becoming increasingly cynical and nihilistic. To that end, Archer took to being summoned into another Fifth Holy Grail War of another timeline, being summoned by Rin as her Archer Servant in the hopes that attacking his counterpart would erase any hopes of him ever becoming a Counter Guardian of Alaya.

Powers and Stats[]

Dimensionality: 3D

Threat Level: Demon+, Dragon- with Projections and Unlimited Blade Works

Powers and Abilities:

Unlimited Blade Works:

  • Limited Telekinesis (Can manipulate the swords in Unlimited Blade Works to move them around and attack with)

Physical Strength: At least City level

Attack Potency: At least City physically (Can fight against and deflect blows from Saber and Lancer), Mountain with Kanshou and Bakuya (Took down Caster's magical attacks, which are all A-rank and would be able to take out 3 lives from God Hand) and with Triple-Linked Crane Wings (A C-ranked Noble Phantasm attack, which is equivalent to an A or A+ Ranked normal attack), Kanshou and Bakuya: Overedge (While unknown how much stronger they are when reinforced, it was able to take off one of Berserker's lives), Caladbolg II (An A Ranked Broken Phantasm. Heracles had to actively defend himself by smacking it away rather than risk taking a hit from it, and it was confirmed by WoG in the original visual novel version that this was what happened), Hrunting (An A Ranked Broken Phantasm, strong enough to be a threat to Saber), and many more with Unlimited Blade Works (Many of his projections were enough to kill Berserker six times in the Fate route of the visual novel before falling in battle.); Caladbolg II ignores conventional durability by twisting space.

Durability: At least City (Can fend off blows from Saber, Lancer, and Caster's magical attacks), up to Island with Rho Aius (Was used to defend itself against Durindana in life, which became a Noble Phantasm of tremendously durability to fend off the island destroying shots of Lostbelt Artemis. Defended itself against the thrown Gae Bolg, however this was likely more of a battle between two conceptual weapons. WoG states that Archer was the one to protect Shirou from Gilgamesh's casual Enuma Elish, a Noble Phantasm whose attack is superior to even the likes of Excalibur. Should also be superior to his younger self's version that can only produce 4 petals instead of 7, and said version is strong enough to help in the clash of Bellorophon vs Excalibur Morgan and the same was used to deflect a fully charged Hrunting that could have defeated Saber.)

Speed: At least Supersonic (Despite being slower than both, Archer can still keep up with Saber and Lancer), Hypersonic with Hrunting (After charging his shot for half a minute, Hrunting is able to cross distance of 4 km to "nothing")

Intelligence: Gifted in general. Genius in combat. Archer can develop complicated plans and switch between them on the fly. Able to quickly determine the opponent’s strengths and weaknesses to shift his tactics accordingly. Technically, suppose there’s even a 1% chance of victory. In that case, he can still win due to his Eye of the Mind (True) skill, allowing him to defend himself in his second encounter with Lancer despite the latter's blatantly superior stats due to having fought him before and by deliberately leaving gaps in his attacks. Hence, he knew where Lancer would attack and react accordingly during the Unlimited Blade Works route. He is even skilled enough to take six of Berserker's lives off before dying despite having a broken arm and without ever using Unlimited Blade Works due to being deprived of sufficient mana to use it in the Fate route. Archer is proficient in both melee and ranged combat due to his unique fighting style, being praised by Berserker for his swordsmanship and sniping other Servants from several kilometers away without issue. Also, he orchestrated the events of the Unlimited Blade Works route, successfully breaking his contract with Rin, eliminating Caster, and nearly killing Shirou, only failing due to Saber's intervention after the latter made a contract with Rin.

Stamina: High. Due to his Independent Action skill, he can remain in the world for two days tops before disappearing. Even when separated from a Master, defeated by Shirou, and lethally injured by Gilgamesh's Gate of Babylon that put him in this state, he was able to continue acting in the world for hours, going on to save Rin from the Grail and dealing the final blow to Gilgamesh following the latter's battle with Shirou.

Range: Extended melee range. Kilometers with arrows and Broken Phantasms (Can accurately see, track, and shoot from up to 4 kilometers away)

Weakness: Standard weaknesses associated with Servant Physiology. Needs to be able to recite the full incantation for Unlimited Blade Works to bring it into existence as a Reality Marble. Because of his Origin as "Sword", EMIYA is limited to creating only swords for fighting as well as being unable to reproduce high-class Divine Constructs (ex. Excalibur).

Arsenal[]

His bow, various recorded Noble Phantasms via Unlimited Blade Works, his red overcoat (It's a conceptual armament made to protect him from external effects of the world.)

Noteworthy Techniques and Abilities[]

  • Independent Action: The ability to remain independent and exist in the world without the magical energy supplied by a Master, allowing the Servant to act autonomously and the Master to save their magic power for spells. Archer's rank in this skill is B, meaning he can remain in the world for two days without a Master, even if he's been severely injured. However, this is the optimal situation, attained by saving mana to the maximum extent possible.
  • Magic Resistance: An innate ability that grants protection against magical effects. Unlike the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Archer's affinity with magic was significantly lower than ancient Heroic Spirits who regarded such crafts as ordinary, resulting in a low D-rank. He can only cancel off Single-Action spells, and stronger ones would be able to overwhelm him. Still, he can raise his Magical Resistance level when wielding Kanshou and Bakuya, evident by his ability to counter against even Casters A-rank magic spells. However, they still proved fatal should even one of them were to hit him.

  • Clairvoyance: A skill reflecting exceptional eyesight is used for scouting areas for enemies as well as supplementing the use of ranged weapons at long distances, doubling as a must-have ability for those of the Archer Class. Archer's C Rank enables him to monitor and shoot fast-moving Servants from four kilometers afar while making out minute details such as the number of tiles on a bridge.
  • Eye of the Mind (True): The increased capacity for observation, refined through combat experience. It functions as a danger-avoidance ability that employs all of Archer's combat experience to foresee his opponent’s moves and shift the situation in his favor. Archer's rank in this skill is B, considerably enhancing his odds of winning by calmly assessing all opportunities and choosing the best course of action, even if his chance of winning is merely 1%.
  • Magecraft: A skill that reflects one's knowledge of modern Magecraft and Thaumaturgy. As he is an inept magus, having only known Reinforcement and Projection Magecraft and nothing else in his original life, Archer has a low rank of C-. However, when using projections that fall under the "sword" category, it rises to A+, reflecting his Origin and Elemental Affinity.

  • Unlimited Blade Works: Infinite Creation of Swords: Archer's Reality Marble, and, in effect, his Noble Phantasm. It is born from his Origin and Element of "Sword," a high-class thaumaturgy that overwrites the reality around him with his inner world. Unlimited Blade Works automatically records every weapon Archer sees, analyzing their structures and storing them within his inner world. Archer can then, whenever he pleases, project them onto the world. Within Unlimited Blade Works, this is virtually effortless and instant. Archer can even use them in a manner of Gilgamesh's Gate of Babylon, allowing him to bombard his enemies with swords shot out like arrows from a distance and in all directions. However, the weapons Archer produces are ranked down. He can also project defensive constructions such as shields, but the mana cost is two to three times higher than if he were to create swords alone.

    Using reinforcement, he may modify his weapons, giving them additional powers like spatial distortion and homing properties, as demonstrated by his versions of Caladbolg and Hrunting. Furthermore, by overloading his Noble Phantasms with mana, Archer can fire them from his bow as a Broken Phantasm, which provides a great increase to their power and Mystery at the cost of destroying it on impact. While this would be a massive gamble for any other Servant, it is no issue for Archer at all, as he can project more. However, it can take up to forty seconds to charge a Broken Phantasm, depending on how much energy Archer puts into it.

    Archer's recorded Noble Phantasms include:

    • Kanshou and Bakuya: Gan Jiang and Mo Ye: Archer's preferred melee weapons, a pair of short swords. Despite their low level (C-rank Noble Phantasms), its quick tracing time and Archer's expertise makes them incredibly reliable. Various protective spells added by Archer wards them, and they rank up his Magic and Physical resistance when wielded. Their strong bond causes them to return as boomerangs when one is thrown, and another is held, even reacting to another traced copy. This mechanic forms the basis for his Triple-Linked Crane Wings technique; the user creates three sets of Kanshou and Bakuya, making an unavoidable throwing and cutting tricks combo. The deadly combination of attacks is intended to prevent escape or defense. Archer can also reinforce the twin blades, known as Overedge, which are strong enough to penetrate Berserker's God Hand.
    • Caladbolg II: The Fake Spiral Sword: A modified version of the original Caladbolg that Fergus mac Róich wields, which Archer uses primarily as an arrow in the form of a Broken Phantasm. It spirals in the air mid-flight, twisting space and allowing it to pierce virtually any target. It is also powerful enough to shatter Caster's defenses, which are as durable as Berserker's skin, by so much as being purposely fired at an area far away from her, and wounding her with the likelihood of killing her outright in a direct hit. Shirou speculates that she would have been twisted along with space had she tried to teleport out of range.
    • Hrunting: Hound of the Red Plains: One of Beowulf's swords, modified to fit Archer's tastes better. Similar to Caladbolg II, he uses it primarily as a Broken Phantasm arrow. It has homing properties and can potentially even strike two targets. It has exceptional range, and Archer can fire it repeatedly. However, it takes longer and longer to charge it as he loads it with increasing magical energy.
    • Rho Aius: The Seven Rings that Cover the Fiery Heavens: Archer's mightiest defense, the shield of Ajax, the only protection capable of blocking Hector's Durindana. It takes the form of seven petal-like layers to represent the flower that bloomed from Ajax's blood when he died. It is powerful enough to intercept a thrown Gáe Bolg, despite all seven layers being destroyed in the process. The barrier also shielded Shirou from the Gate of Babylon briefly. However, Archer takes damage for every segment that is pierced.
    • Durandal: The Peerless Sword: Also known as the Unbroken Ultimate Hallow, it is a sword most famously used by Roland, one of Charlemagne's Twelve Paladins, and was also once a spear known as Durindana by the famous Trojan hero Hector. The sword is virtually unbreakable and will never lose its sharpness even if its wielder were to run out of magical power. It is also said to have contained three miracles, but this aspect has never been explored.
    • Rule Breaker: All Spells Must Be Broken: A dagger belonging to Princess Medea of Colchis, it is unsuitable for use as a weapon due to its ceremonial nature. However, it can nullify enchantments and magics of all kinds, including the Master-Familiar contract, transferring command over to Archer should he stab another Servant with it.
    • Harpe: Immortal Slaying Scythe: The Snake Hunter's Scythe, a divine sword from Greek mythology used by Perseus to kill the Gorgon Medusa. It's a monster-killing holy blade shaped like a scythe. It has a special property that negates immortals' "undying characteristic." It inflicts wounds that can only be healed by natural means.

    Notable Matches[]

    References[]

    1. Fate/stay night -Heaven's Feel Route- Day 16
    2. - Fate/side material - Gan Jiang and Mo Ye
    3. Fate/complete material II: Character material - Weapons: Kanshou & Bakuya
    4. Melty Blood Act Cadenza PS2 Manual: Tsukihime Dictionary
    5. Fate/Zero Animation Guide I: Glossary of the Holy Grail War I
    6. Fate/stay night -Fate Route- Day 3
    7. 7.0 7.1 7.2 Fate/stay night -Unlimited Blade Works- Day 6
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